CREATURE CACHE
PC GAME
Concept art, 3D Modeling, Look Development, Book Design
Unreal Engine 5, Autodesk Maya, Substance Painter, Adobe Indesign, Procreate
In Collaboration with: Grace Callanan, Ric Molinar, Hayden Hanna, Ethan Brooks
As Lead 2D Artist, I was responsible for concept art, character designs, art bible design, and 2D art/UI elements of the game. I also modeled and surfaced environmental props. (Contributions listed at the end of the page).
ENVIRONMENTAL CONCEPT ART
PRIMARY CONCEPT ILLUSTRATION
CHARACTER CONCEPT ART
RESPONSIBLE FOR MODELING AND SURFACING ASPECTS OF THE CABIN, LANTERN, AND FLOWERS. ALSO RESPONSIBLE FOR TREE MODELS AND LUMBERJACK CHARACTER DESIGN.
RESPONSIBLE FOR MODELING AND SURFACING ASPECTS OF THE SALOON, CHAIR, AND CARDBOARD CACTI. ALSO RESPONSIBLE FOR TREE MODELS AND COWBOY CHARACTER DESIGN.
ASSORTED 2D ART CONTRIBUTIONS
ASSORTED 3D ASSET CONTRIBUTIONS
RESPONSIBLE FOR ALL DESIGN ASPECTS OF THE ART BIBLE