CREATURE CACHE

PC GAME

Concept art, 3D Modeling, Look Development, Book Design

Unreal Engine 5,  Autodesk Maya, Substance Painter, Adobe Indesign, Procreate

In Collaboration with: Grace Callanan, Ric Molinar, Hayden Hanna, Ethan Brooks

In the game “Creature Cache,” you play as a disgraced lighthouse keeper trying to prove the existence of cryptids to an island of skeptics in order to avenge your father's disappearance. Collect photo evidence of creatures like Bessie the Lochness Cow and a mutant pine tree spirit, and show them to the unconvinced residents of Misthaven to uncover the truth behind the mysterious island.

 As Lead 2D Artist, I was responsible for concept art, character designs, art bible design, and 2D art/UI elements of the game. I also modeled and surfaced environmental props. (Contributions listed at the end of the page).



ENVIRONMENTAL CONCEPT ART
PRIMARY CONCEPT ILLUSTRATION
CHARACTER CONCEPT ART



 RESPONSIBLE FOR MODELING AND SURFACING ASPECTS OF THE CABIN, LANTERN, AND FLOWERS. ALSO RESPONSIBLE FOR TREE MODELS AND LUMBERJACK CHARACTER DESIGN. 


 
RESPONSIBLE FOR MODELING AND SURFACING ASPECTS OF THE SALOON, CHAIR, AND CARDBOARD CACTI. ALSO RESPONSIBLE FOR TREE MODELS AND COWBOY CHARACTER DESIGN. 



ASSORTED 2D ART CONTRIBUTIONS





ASSORTED 3D ASSET CONTRIBUTIONS


RESPONSIBLE FOR ALL DESIGN ASPECTS OF THE ART BIBLE